#ifndef QXGAME_TEXID_H
#define QXGAME_TEXID_H


enum TexId {
    TEX_BEGIN,
    TEX_MAP,

    TEX_SUCCUBUS_ATTACK,
    TEX_SUCCUBUS_CHANT,
    TEX_SUCCUBUS_DIE,
    TEX_SUCCUBUS_RELEASE,
    TEX_SUCCUBUS_STANDBY,
    TEX_SUCCUBUS_WALK,

    TEX_MAGICIAN_ATTACK,
    TEX_MAGICIAN_CHANT,
    TEX_MAGICIAN_DIE,
    TEX_MAGICIAN_RELEASE,
    TEX_MAGICIAN_STANDBY,
    TEX_MAGICIAN_WALK,

    TEX_RASENGAN,
    TEX_DISCHARGE,
    TEX_RASENSHURIKEN,

    TEX_SATAN_ATTACK,
    TEX_SATAN_CHANT,
    TEX_SATAN_DIE,
    TEX_SATAN_RELEASE,
    TEX_SATAN_STANDBY,
    TEX_SATAN_WALK,

    TEX_SLIME_ATTACK,
    TEX_SLIME_DIE,
    TEX_SLIME_STANDBY,
    TEX_SLIME_WALK,

    TEX_DEVIL_ATTACK,
    TEX_DEVIL_CHANT,
    TEX_DEVIL_DIE,
    TEX_DEVIL_RELEASE,
    TEX_DEVIL_STANDBY,
    TEX_DEVIL_WALK,

    TEX_ARCHER_ATTACK,
    TEX_ARCHER_CHANT,
    TEX_ARCHER_DIE,
    TEX_ARCHER_STANDBY,
    TEX_ARCHER_WALK,

    TEX_BOAR_ATTACK,
    TEX_BOAR_DIE,
    TEX_BOAR_STANDBY,
    TEX_BOAR_WALK,

    TEX_GUARD_ATTACK,
    TEX_GUARD_DIE,
    TEX_GUARD_STANDBY,
    TEX_GUARD_WALK,

    TEX_HONEYBEE_ATTACK,
    TEX_HONEYBEE_DIE,
    TEX_HONEYBEE_STANDBY,
    TEX_HONEYBEE_WALK,

    TEX_PHYSICIAN_ATTACK,
    TEX_PHYSICIAN_CHANT,
    TEX_PHYSICIAN_DIE,
    TEX_PHYSICIAN_STANDBY,
    TEX_PHYSICIAN_WALK,

    TEX_SWORDMAN_ATTACK,
    TEX_SWORDMAN_DIE,
    TEX_SWORDMAN_STANDBY,
    TEX_SWORDMAN_WALK,

    TEX_WOLF_ATTACK,
    TEX_WOLF_DIE,
    TEX_WOLF_STANDBY,
    TEX_WOLF_WALK,

    TEX_WOLFHIME_ATTACK,
    TEX_WOLFHIME_DIE,
    TEX_WOLFHIME_STANDBY,
    TEX_WOLFHIME_WALK,

    TEX_CHIDORI,
    TEX_FIRE_ENERGY,
    TEX_PURPLE_ENERGY,
    TEX_WHIRL_WIND,
    TEX_COB_CANNON,

    TEX_COIN,
    TEX_COIN_GOLD_DOLLAR,
    TEX_COIN_SILVER_DOLLAR,
    TEX_DIAMOND,

    TEX_BEGIN_INTERFACE,
    TEX_BUTTON_BEGIN_DISABLED,
    TEX_BUTTON_BEGIN_HOVER,
    TEX_BUTTON_BEGIN_NORMAL,

    TEX_END_INTERFACE,

    TEX_END
};

#endif //QXGAME_TEXID_H
